﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.RendererUtils.RendererListStatus
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering.RendererUtils
{
  /// <summary>
  ///   <para>Options that represent the result of a ScriptableRenderContext.QueryRendererList operation.</para>
  /// </summary>
  public enum RendererListStatus
  {
    /// <summary>
    ///   <para>The RendererList from the query operation is invalid.</para>
    /// </summary>
    kRendererListInvalid = -2, // 0xFFFFFFFE
    /// <summary>
    ///   <para>Unity is still processing the RendererList.</para>
    /// </summary>
    kRendererListProcessing = -1, // 0xFFFFFFFF
    /// <summary>
    ///   <para>There are no GameObjects in the current view that match the RendererList's criteria.</para>
    /// </summary>
    kRendererListEmpty = 0,
    /// <summary>
    ///   <para>The RendererList is not empty.</para>
    /// </summary>
    kRendererListPopulated = 1,
  }
}
